Bullet Time

Wait for it. Tap.

Your ball rides a clock with one spinning hand. Tap, and it fires wherever the hand points. Hop from clock to clock until none are left.

Download on the App StoreFree on iPhone and iPad

How it plays.

  1. Tap.

    Your ball rides a clock with one spinning hand. Tap, and it fires wherever the hand points.

  2. Hop.

    Hit another clock and the ball lands there. The clock rings, and the one you left vanishes.

  3. Clear.

    Clear every clock to win the level. If the ball flies off the screen, you miss. Rewind with an optional ad or some gems.

Pack 1 · Tick Tock

120 levels in 6 packs.

Tick Tock starts with the basics. A stopwatch runs on every level: finish under the gold time for all 3 stars.

Pack 2 · Second Hand

Hands that tick.

They move in steps, like a second hand. Wait for the tick that lines up.

Pack 3 · Pendulum

Hands that swing.

Back and forth instead of all the way around, so some clocks can only aim one way.

Pack 4 · Rush Hour

Clocks on the move.

The clocks slide around the board. Aim where your target is going to be.

Pack 5 · Clockwork

Everything at once.

Ticking, swinging and sliding clocks share the board, and Bombs join in.

Pack 6 · Midnight

The hardest of all.

Midnight is the toughest pack in the game. Good luck.

Land on a power-up.

Some clocks do more than catch the ball. Land on one and it kicks in.

  • The namesake

    Hourglass

    Slow motion. The game's namesake: bullet time.

  • Big Ball

    Your next 3 shots are huge.

  • Bumpers

    The edges bounce your ball back, 3 times.

  • Laser Sight

    Shows exactly where your next 3 shots will go.

  • Bomb

    Pops the clocks around it.

  • Gem

    Land on it for gems.

  • Fill

    Fills the board with clocks.

    Endless only

Spend gems in the Clock Shop.

Gems buy new balls, trails, clock faces and color themes. Gem packs are an optional purchase.

  • Balls
  • Trails
  • Clock faces
  • Color themes

Daily Gifts.

A 30-day calendar of gifts. Days 10, 20 and 30 hold exclusive prizes.

  1. 1Day 1
  2. 2Day 2
  3. 3Day 3
  4. 4Day 4
  5. 5Day 5
  6. 6Day 6
  7. 7Day 7
  8. 8Day 8
  9. 9Day 9
  10. 10Day 10: an exclusive prize
  11. 11Day 11
  12. 12Day 12
  13. 13Day 13
  14. 14Day 14
  15. 15Day 15
  16. 16Day 16
  17. 17Day 17
  18. 18Day 18
  19. 19Day 19
  20. 20Day 20: an exclusive prize
  21. 21Day 21
  22. 22Day 22
  23. 23Day 23
  24. 24Day 24
  25. 25Day 25
  26. 26Day 26
  27. 27Day 27
  28. 28Day 28
  29. 29Day 29
  30. 30Day 30: an exclusive prize

Endless. Bullseyes score double.

Endless is the original arcade mode. The clocks keep appearing, and you keep hopping: 1 point for a hit, 2 for a bullseye. Here's the difference, in bullet time.

Same clocks. Everyone.

Endless has new levels every day, the same for every player, so the daily leaderboard is a fair fight. There are weekly and all-time boards too, and 20 achievements in Game Center. After a run, share a card of your score.

20 achievements in Game Center.

Beat the clock.

Free on iPhone and iPad. Ads keep it free, and Remove Ads is an in-app purchase if you want them gone. Gem packs are optional too.

Bullet Time's app icon

Bullet Time

No. 8 · 2018

First shipped in 2018. Version 3.0 is rebuilt from scratch in SwiftUI and SpriteKit.

iPhone and iPad120 levelsEndless modeGame Center