How it plays.
Tap.
Your ball rides a clock with one spinning hand. Tap, and it fires wherever the hand points.
Hop.
Hit another clock and the ball lands there. The clock rings, and the one you left vanishes.
Clear.
Clear every clock to win the level. If the ball flies off the screen, you miss. Rewind with an optional ad or some gems.
Pack 1 · Tick Tock
120 levels in 6 packs.
Tick Tock starts with the basics. A stopwatch runs on every level: finish under the gold time for all 3 stars.
Pack 2 · Second Hand
Hands that tick.
They move in steps, like a second hand. Wait for the tick that lines up.
Pack 3 · Pendulum
Hands that swing.
Back and forth instead of all the way around, so some clocks can only aim one way.
Pack 4 · Rush Hour
Clocks on the move.
The clocks slide around the board. Aim where your target is going to be.
Pack 5 · Clockwork
Everything at once.
Ticking, swinging and sliding clocks share the board, and Bombs join in.
Pack 6 · Midnight
The hardest of all.
Midnight is the toughest pack in the game. Good luck.
Land on a power-up.
Some clocks do more than catch the ball. Land on one and it kicks in.
The namesake
Hourglass
Slow motion. The game's namesake: bullet time.
Big Ball
Your next 3 shots are huge.
Bumpers
The edges bounce your ball back, 3 times.
Laser Sight
Shows exactly where your next 3 shots will go.
Bomb
Pops the clocks around it.
Gem
Land on it for gems.
Fill
Fills the board with clocks.
Endless only
Spend gems in the Clock Shop.
Gems buy new balls, trails, clock faces and color themes. Gem packs are an optional purchase.
- Balls
- Trails
- Clock faces
- Color themes
Daily Gifts.
A 30-day calendar of gifts. Days 10, 20 and 30 hold exclusive prizes.
- 1Day 1
- 2Day 2
- 3Day 3
- 4Day 4
- 5Day 5
- 6Day 6
- 7Day 7
- 8Day 8
- 9Day 9
- 10Day 10: an exclusive prize
- 11Day 11
- 12Day 12
- 13Day 13
- 14Day 14
- 15Day 15
- 16Day 16
- 17Day 17
- 18Day 18
- 19Day 19
- 20Day 20: an exclusive prize
- 21Day 21
- 22Day 22
- 23Day 23
- 24Day 24
- 25Day 25
- 26Day 26
- 27Day 27
- 28Day 28
- 29Day 29
- 30Day 30: an exclusive prize
Endless. Bullseyes score double.
Endless is the original arcade mode. The clocks keep appearing, and you keep hopping: 1 point for a hit, 2 for a bullseye. Here's the difference, in bullet time.
Same clocks. Everyone.
Endless has new levels every day, the same for every player, so the daily leaderboard is a fair fight. There are weekly and all-time boards too, and 20 achievements in Game Center. After a run, share a card of your score.
20 achievements in Game Center.
Beat the clock.
Free on iPhone and iPad. Ads keep it free, and Remove Ads is an in-app purchase if you want them gone. Gem packs are optional too.

Bullet Time
No. 8 · 2018
First shipped in 2018. Version 3.0 is rebuilt from scratch in SwiftUI and SpriteKit.